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CortexPlus Archive
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Action and Ambitions – Hacking Smallville RPG
Posted on 2011/04/22 | 2 CommentsI’ve been eager to try hacking Smallville RPG for the anime/manga One Piece to match its distinct style of storytelling (alternating intense emotional engagement between hope and despair, victory and utter defeat). In […] -
Recap of Recent Musing: X-Com and One Piece
Posted on 2011/04/13 | 3 CommentsI’ve been pretty busy with some exciting projects lately, so I unfortunately haven’t been blogging in far too long. I aim to get back into it. Here are a couple […] -
X-Com – One Roll Invasion Pool
Posted on 2011/03/08 | No CommentsI’m very impressed by the One Roll Engine (ORE) developed by Greg Stolze, especially as it has been utilized in Hollowpoint, a game in development by VSCA. I believe a […]
![X-Com RPG – Character Generation: Making the Grunts Matter Now that more of the big picture of the game is semi-nailed down, we can re-visit soldiers and their missions with much more clarity. Since they use their commanders’ Role […]](https://exploring-infinity.com/wp-content/plugins/jetpack/modules/lazy-images/images/1x1.trans.gif)