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wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
4e 40K Action Scenes adventure adventures ambiance Character creation City of Heroes Cobra CoH comics Conan Cortex Plus Dice game dice pool DnD Event exploration FAE fantasy FATE (role-playing game system) Firefly game design Games gaming Invincible Leverage Marvel Marvel Heroic Roleplaying marvelrpg Marvel RPG One Piece PDQ# Role-playing game Roleplaying rpg scenario Serenity Plus Smallville Story sword and sorcery UFO: Enemy Unknown Warhammer X-COM X-Com RPG -
Latest
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United We Stand – Teaming Up in Cortex Plus, Part 1
Posted on 2011/05/02 | 1 CommentInspired by the collaboration taking place between Adam and myself, I am going to take a look at the cooperation mechanics in Cortex Plus. It’s little surprise that most roleplaying […] -
Braving the Depths of the Dice Pool – PDQ#
Posted on 2011/04/27 | 2 CommentsI finally cracked open my copy of Swashbucklers of the 7 Skies that I came with Diaspora and SotC in an excellently priced bundle during Evil Hat‘s February sale. Pressed for […] -
Cortex Plus – “Should I add a new Role?”
Posted on 2011/04/25 | 1 CommentI am very pleased to introduce the first post by a new contributor Craggle. He has a keen mind for hacking design and ideas that excite me, so I hope […] -
Action and Ambitions – Hacking Smallville RPG
Posted on 2011/04/22 | 2 CommentsI’ve been eager to try hacking Smallville RPG for the anime/manga One Piece to match its distinct style of storytelling (alternating intense emotional engagement between hope and despair, victory and utter defeat). In […] -
Recap of Recent Musing: X-Com and One Piece
Posted on 2011/04/13 | 3 CommentsI’ve been pretty busy with some exciting projects lately, so I unfortunately haven’t been blogging in far too long. I aim to get back into it. Here are a couple […] -
X-Com – One Roll Invasion Pool
Posted on 2011/03/08 | No CommentsI’m very impressed by the One Roll Engine (ORE) developed by Greg Stolze, especially as it has been utilized in Hollowpoint, a game in development by VSCA. I believe a […] -
Words have Meaning, Names have Power
Posted on 2011/02/28 | 2 CommentsProper names are poetry in the raw. Like all poetry they are untranslatable. ~W.H. Auden Our names are labels, plainly printed on the bottled essence of our past behavior. ~Logan […] -
Simple, Cheap DIY Paper Miniatures
Posted on 2011/02/18 | 3 CommentsI highly admire when things are excellently done, especially when it has to do with quality DIY projects and game-creation. Tonight I found something that is both these things, and […]