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wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
4e 40K Action Scenes adventure adventures ambiance Character creation City of Heroes Cobra CoH comics Conan Cortex Plus Dice game dice pool DnD Event exploration FAE fantasy FATE (role-playing game system) Firefly game design Games gaming Invincible Leverage Marvel Marvel Heroic Roleplaying marvelrpg Marvel RPG One Piece PDQ# Role-playing game Roleplaying rpg scenario Serenity Plus Smallville Story sword and sorcery UFO: Enemy Unknown Warhammer X-COM X-Com RPG -
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X-Com RPG – Game Structure: Campaign Considerations
Posted on 2011/01/20 | 2 CommentsPrepping an X-Com Game Some preparations are required from GMs both for new X-Com RPG sessions as well as entire campaigns, but not as much as one may think, and […] -
A Cortex Plus Primer
Posted on 2011/01/19 | 4 CommentsIn my X-Com RPG posts, I’ve been assuming a certain knowledge of CortexPlus from my readers. For those unfamiliar with the system, here is a quick primer which I hope […] -
X-Com RPG – Game Structure: Play Progression
Posted on 2011/01/18 | 1 CommentPlay Progression Having established that players will make all game decisions from the perspective of their Commanders, how will the game actually play out? Summary of X-Com’s ‘Zoom Levels’ Here […] -
X-Com RPG – Game Structure: So How Does this Work?
Posted on 2011/01/17 | 4 CommentsI’ve given a smattering of mechanics covering various parts of X-Com RPG, but I’ve left a lot of holes. So, as far as an overview, how would this game actually […] -
X-Com RPG – Beyond Combat: Running the Organization
Posted on 2011/01/13 | 4 CommentsToday we’re diving deep into the workings of this extensive organization. I hope you enjoy the ride. I’m quickly getting to the point where I need to compile all this […] -
X-Com RPG – Design Decisions: Building Tension with Time
Posted on 2011/01/10 | 2 CommentsCollaboration: Strength in Numbers In X-Com, soldiers die a lot. Those that don’t die get better, but then when they die it’s just all the more loss for you. All […] -
X-Com RPG – Drop-Team Gameplay (with Video)
Posted on 2011/01/07 | No CommentsExploring X-Com Gameplay Today’s post continues the Exploration from yesterday of trying to capture that the particularly moving ambiance and ooh-ooh special feeling of perhaps the best video game ever […] -
Stories that Shape Us: Vulnerable Heroes – X-Com RPG
Posted on 2011/01/06 | 7 CommentsX-COM – UFO: Enemy Unknown and its sequels from the early 90’s are often hailed as one of the best video games ever made. I only played the original, just […] -
Vitality as Charisma?
Posted on 2010/12/15 | No CommentsDave “the Game” Chalker wrote up a wonderful play summary of his first time running a game of Leverage the role-playing game. I really enjoy reading actual play reports, especially […] -
Playing One Piece: Crafting Epic Pirate Adventures
Posted on 2010/12/14 | 1 CommentAt long last, I have found a way to join two of my favorite pastimes: role-playing games and One Piece. One Piece is a story of adventure and friendship set […]