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wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
4e 40K Action Scenes adventure adventures ambiance Character creation City of Heroes Cobra CoH comics Conan Cortex Plus Dice game dice pool DnD Event exploration FAE fantasy FATE (role-playing game system) Firefly game design Games gaming Invincible Leverage Marvel Marvel Heroic Roleplaying marvelrpg Marvel RPG One Piece PDQ# Role-playing game Roleplaying rpg scenario Serenity Plus Smallville Story sword and sorcery UFO: Enemy Unknown Warhammer X-COM X-Com RPG -
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DnD without Hit Points, Damage without Math (Part 3)
Posted on 2011/08/08 | 16 CommentsThis is part 3 of 3 in a series discussing an alternate way to track damage in 4e DnD. You can find Part 1 here and part 2 here. ~ […] -
DnD without Hit Points, Damage without Math (Part 2)
Posted on 2011/07/15 | 8 CommentsThis is part 2 of a series discussing an alternate way of tracking damage in 4e DnD. You can find Part 1 here, and Part 3 here. ~ Haze In […] -
DnD without Hit Points, Damage without Math (Part 1)
Posted on 2011/07/08 | 11 CommentsI’m pleased to introduce the first post by our new contributor Haze. Watch as he develops some exciting ideas for 4e DnD that match the direction of this blog. I […] -
Don’t Rest Your Headjack: A Matrix RPG
Posted on 2011/06/28 | No CommentsI’ve found designing a Matrix RPG to be problematic in many ways. Nonetheless, I always jump at the chance to immerse my imagination in the freedom and philosophical tension of […] -
Skinning My First 4e Party: Converting DnD characters to PDQ#
Posted on 2011/06/03 | No CommentsI apologize that this has been a while coming, but here are some sample 4e D&D characters converted into PDQ# format and ready for story-rich, rules-light adventuring. If you like […]