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Collaborators
UFO: Enemy Unknown Archive
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X-Com RPG – Mayhem and Madness: Injury and Morale
Posted on 2011/02/01 | No CommentsAfter focusing on creating and cultivating your precious troopers last time, this post is about making their lives miserable through terror, panic, and the effects of devastatingly and unfairly lethal […] -
X-Com RPG – Character Generation: Making the Grunts Matter
Posted on 2011/01/28 | 1 CommentNow that more of the big picture of the game is semi-nailed down, we can re-visit soldiers and their missions with much more clarity. Since they use their commanders’ Role […] -
X-Com RPG – Research: Embracing an Infinite Tech Tree
Posted on 2011/01/21 | 7 CommentsNOTE: I’ve added some links and images of a new X-Com remake to the X-Com article Index. Take a look if you’re interested in playing video game versions of what’s […] -
X-Com RPG – Game Structure: Campaign Considerations
Posted on 2011/01/20 | 2 CommentsPrepping an X-Com Game Some preparations are required from GMs both for new X-Com RPG sessions as well as entire campaigns, but not as much as one may think, and […] -
X-Com RPG – Game Structure: Play Progression
Posted on 2011/01/18 | 1 CommentPlay Progression Having established that players will make all game decisions from the perspective of their Commanders, how will the game actually play out? Summary of X-Com’s ‘Zoom Levels’ Here […] -
X-Com RPG – Game Structure: So How Does this Work?
Posted on 2011/01/17 | 4 CommentsI’ve given a smattering of mechanics covering various parts of X-Com RPG, but I’ve left a lot of holes. So, as far as an overview, how would this game actually […] -
X-Com RPG – Beyond Combat: Running the Organization
Posted on 2011/01/13 | 4 CommentsToday we’re diving deep into the workings of this extensive organization. I hope you enjoy the ride. I’m quickly getting to the point where I need to compile all this […] -
X-Com RPG – Design Decisions: Building Tension with Time
Posted on 2011/01/10 | 2 CommentsCollaboration: Strength in Numbers In X-Com, soldiers die a lot. Those that don’t die get better, but then when they die it’s just all the more loss for you. All […] -
X-Com RPG – Drop-Team Gameplay (with Video)
Posted on 2011/01/07 | No CommentsExploring X-Com Gameplay Today’s post continues the Exploration from yesterday of trying to capture that the particularly moving ambiance and ooh-ooh special feeling of perhaps the best video game ever […] -
Stories that Shape Us: Vulnerable Heroes – X-Com RPG
Posted on 2011/01/06 | 7 CommentsX-COM – UFO: Enemy Unknown and its sequels from the early 90’s are often hailed as one of the best video games ever made. I only played the original, just […]