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Collaborators
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- Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
30 June 2016 10:29 AM | 6 Comments - XCOM 2 as a tabletop RPG?
06 July 2015 3:12 PM | 2 Comments - Sword & Sorcery Heroic Roleplaying – Part 5: Classic Heroines
13 May 2014 11:00 AM | No Comments - 13th Age Adventures – The Burrowing Dead
05 September 2013 12:09 PM | 9 Comments - FAE Warhammer 40k Adventures: Imperial Guard vs Genestealers on Holborn III
04 September 2013 10:42 AM | No Comments - Fate Accelerated Edition (FAE) Warhammer 40k Genestealers
28 August 2013 3:26 PM | 1 Comment - Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
26 August 2013 10:13 AM | 2 Comments - Monsters & Magic—Races: Dragonborn
10 July 2013 9:34 AM | 2 Comments
- David
Building a Better Labyrinth – A Maze Mechanic Idea - digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs) - Witekthyhomo
XCOM RPG - Danielwaype
XCOM RPG - MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying - Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard - Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard - Cortex: Marvel Heroic Roleplaying — Mundos Colidem
Lost Files of Marvel! – Fan-made Datafile Index
- David
Building a Better Labyrinth – A Maze Mechanic Idea - digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs) - Witekthyhomo
XCOM RPG - Danielwaype
XCOM RPG - MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying - Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard - Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard - Cortex: Marvel Heroic Roleplaying — Mundos Colidem
Lost Files of Marvel! – Fan-made Datafile Index
4e 40K Action Scenes adventure adventures ambiance Character creation City of Heroes Cobra CoH comics Conan Cortex Plus Dice game dice pool DnD Event exploration FAE fantasy FATE (role-playing game system) Firefly game design Games gaming Invincible Leverage Marvel Marvel Heroic Roleplaying marvelrpg Marvel RPG One Piece PDQ# Role-playing game Roleplaying rpg scenario Serenity Plus Smallville Story sword and sorcery UFO: Enemy Unknown Warhammer X-COM X-Com RPG - Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Latest
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X-Com RPG – Mayhem and Madness: Injury and Morale
Posted on 2011/02/01 | No CommentsAfter focusing on creating and cultivating your precious troopers last time, this post is about making their lives miserable through terror, panic, and the effects of devastatingly and unfairly lethal […] -
X-Com RPG – Character Generation: Making the Grunts Matter
Posted on 2011/01/28 | 1 CommentNow that more of the big picture of the game is semi-nailed down, we can re-visit soldiers and their missions with much more clarity. Since they use their commanders’ Role […] -
X-Com RPG – Research: Embracing an Infinite Tech Tree
Posted on 2011/01/21 | 7 CommentsNOTE: I’ve added some links and images of a new X-Com remake to the X-Com article Index. Take a look if you’re interested in playing video game versions of what’s […] -
X-Com RPG – Game Structure: Campaign Considerations
Posted on 2011/01/20 | 2 CommentsPrepping an X-Com Game Some preparations are required from GMs both for new X-Com RPG sessions as well as entire campaigns, but not as much as one may think, and […] -
A Cortex Plus Primer
Posted on 2011/01/19 | 4 CommentsIn my X-Com RPG posts, I’ve been assuming a certain knowledge of CortexPlus from my readers. For those unfamiliar with the system, here is a quick primer which I hope […] -
X-Com RPG – Game Structure: Play Progression
Posted on 2011/01/18 | 1 CommentPlay Progression Having established that players will make all game decisions from the perspective of their Commanders, how will the game actually play out? Summary of X-Com’s ‘Zoom Levels’ Here […] -
X-Com RPG – Game Structure: So How Does this Work?
Posted on 2011/01/17 | 4 CommentsI’ve given a smattering of mechanics covering various parts of X-Com RPG, but I’ve left a lot of holes. So, as far as an overview, how would this game actually […] -
X-Com RPG – Beyond Combat: Running the Organization
Posted on 2011/01/13 | 4 CommentsToday we’re diving deep into the workings of this extensive organization. I hope you enjoy the ride. I’m quickly getting to the point where I need to compile all this […] -
X-Com RPG – Design Decisions: Building Tension with Time
Posted on 2011/01/10 | 2 CommentsCollaboration: Strength in Numbers In X-Com, soldiers die a lot. Those that don’t die get better, but then when they die it’s just all the more loss for you. All […] -
X-Com RPG – Drop-Team Gameplay (with Video)
Posted on 2011/01/07 | No CommentsExploring X-Com Gameplay Today’s post continues the Exploration from yesterday of trying to capture that the particularly moving ambiance and ooh-ooh special feeling of perhaps the best video game ever […]