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Collaborators
Mechanics Archive
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Super Smash Heroic Hack, Part I: Changes Afoot
Posted on 2012/07/16 | No CommentsI’m glad to present a new series by guest blogger Andy Hauge for our 101st post. I noticed him brainstorming the idea on G+, and maybe here we can get […] -
Sword & Sorcery Heroic Roleplaying – Part 2 of 3
Posted on 2012/03/16 | 1 CommentIn Part One of this hack for Marvel Heroic Roleplaying, we covered replacing Affiliations with Means, adjusting the meaning of die ratings and power sets for allowing you to embrace the Sword & […] -
Making the Most of Vehicles in Marvel Heroic Roleplaying
Posted on 2012/03/15 | 9 CommentsI don’t read reviews of things I already like, and I like Marvel Heroic Roleplaying a lot already. However, I’ve heard that some reviewers are saying vehicles might be difficult to […] -
Sword & Sorcery Heroic Roleplaying – Part 1 of 3
Posted on 2012/03/14 | 1 CommentFor the second day in a row, I am overjoyed to welcome yet another robust, creative mind as contributor for Exploring Infinity: Dain Lybarger (@DainXB) has earned my respect and high […] -
Marvel Heroic Roleplaying – Knockback & Chases
Posted on 2012/03/13 | 6 CommentsI am pleased to welcome Dave Thomas—Grimmshade on Twitter and rpg.net—as the newest contributor to Exploring Infinity. If you haven’t seen his contributions on rpg.net, Im’ glad to say he’s overflowing […] -
Digging Into Infinity – Part 3: New Dungeon-ville Racial Heritages
Posted on 2012/03/07 | No CommentsI’ve been exploring running a game of relationship drama set in my core group’s fantasy universe. I hope it’ll allow us a more intimate appreciation for the social structures in […] -
Building a Better Labyrinth – A Maze Mechanic Idea
Posted on 2011/12/28 | 2 CommentsI’m of an age for whom most adventure gaming on the computer was of the text-based variety. A particularly large portion of these games seemed to feature some variation of […] -
Mechanics Musings – As Tiers Go By
Posted on 2011/10/12 | 1 CommentMechanics Musings will (potentially) be a new, infrequent series of posts where I throw around a few thoughts on various game mechanics and see where they go. Today’s post was […] -
Leveragin’ the Black – Gettin’ Things Rollin’
Posted on 2011/09/15 | No CommentsWe’ve now got our characters for our Serenity Plus game, with their Stylin‘s, their Refinements, their Values, and the rest of the attributes rounding out their sheets. But how to […] -
Leveragin’ the Black – Quite the Experience
Posted on 2011/08/25 | No CommentsCharacters need to grow and mature over time, else the drama has less impact, and in the case of a roleplaying game, players don’t get any new “toys” to play […]