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Collaborators
Mechanics Archive
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United We Stand – Teaming Up in Cortex Plus, Part 1
Posted on 2011/05/02 | 1 CommentInspired by the collaboration taking place between Adam and myself, I am going to take a look at the cooperation mechanics in Cortex Plus. It’s little surprise that most roleplaying […] -
Braving the Depths of the Dice Pool – PDQ#
Posted on 2011/04/27 | 2 CommentsI finally cracked open my copy of Swashbucklers of the 7 Skies that I came with Diaspora and SotC in an excellently priced bundle during Evil Hat‘s February sale. Pressed for […] -
Action and Ambitions – Hacking Smallville RPG
Posted on 2011/04/22 | 2 CommentsI’ve been eager to try hacking Smallville RPG for the anime/manga One Piece to match its distinct style of storytelling (alternating intense emotional engagement between hope and despair, victory and utter defeat). In […] -
X-Com – One Roll Invasion Pool
Posted on 2011/03/08 | No CommentsI’m very impressed by the One Roll Engine (ORE) developed by Greg Stolze, especially as it has been utilized in Hollowpoint, a game in development by VSCA. I believe a […]
![X-Com RPG – Character Generation: Making the Grunts Matter Now that more of the big picture of the game is semi-nailed down, we can re-visit soldiers and their missions with much more clarity. Since they use their commanders’ Role […]](http://exploring-infinity.com/wp-content/plugins/jetpack/modules/lazy-images/images/1x1.trans.gif)