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wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
wcpemm
Building a Better Labyrinth – A Maze Mechanic Idea
David
Building a Better Labyrinth – A Maze Mechanic Idea
digituO
Smallville: Firebrands—Rules-Minimal Relationship Drama (with Supers Instead of Mechs)
Witekthyhomo
XCOM RPG
Danielwaype
XCOM RPG
MARVEL?????RPG ?????????? | ?????
Marvel Heroic Roleplaying
Yamahamkr
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
Incipiorej
Fate Accelerated Edition (FAE) Warhammer 40k Imperial Guard
4e 40K Action Scenes adventure adventures ambiance Character creation City of Heroes Cobra CoH comics Conan Cortex Plus Dice game dice pool DnD Event exploration FAE fantasy FATE (role-playing game system) Firefly game design Games gaming Invincible Leverage Marvel Marvel Heroic Roleplaying marvelrpg Marvel RPG One Piece PDQ# Role-playing game Roleplaying rpg scenario Serenity Plus Smallville Story sword and sorcery UFO: Enemy Unknown Warhammer X-COM X-Com RPG -
Latest
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The Fierce and the Furry: Playing a Squirrel in DnD
Posted on 2011/08/24 | 7 CommentsSounds pretty crazy, right? Or a whole lot of furry fun. One of my regular DnD players honestly wants to play a squirrel adventurer. In his case, I think it’s […] -
Leveragin’ the Black – Aspects, Resources, and Distinctions
Posted on 2011/08/10 | No CommentsWe now have our main attribute pairing for Serenity Plus: Stylin’s and Values. On their own, however, these don’t paint the complete portrait of our characters. We need a bit more rounding […] -
DnD without Hit Points, Damage without Math (Part 3)
Posted on 2011/08/08 | 16 CommentsThis is part 3 of 3 in a series discussing an alternate way to track damage in 4e DnD. You can find Part 1 here and part 2 here. ~ […] -
DnD without Hit Points, Damage without Math (Part 2)
Posted on 2011/07/15 | 8 CommentsThis is part 2 of a series discussing an alternate way of tracking damage in 4e DnD. You can find Part 1 here, and Part 3 here. ~ Haze In […] -
DnD without Hit Points, Damage without Math (Part 1)
Posted on 2011/07/08 | 11 CommentsI’m pleased to introduce the first post by our new contributor Haze. Watch as he develops some exciting ideas for 4e DnD that match the direction of this blog. I […]