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Cortex Plus Archive
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X-Com RPG – Game Structure: Play Progression
Posted on 2011/01/18 | 1 CommentPlay Progression Having established that players will make all game decisions from the perspective of their Commanders, how will the game actually play out? Summary of X-Com’s ‘Zoom Levels’ Here […] -
X-Com RPG – Game Structure: So How Does this Work?
Posted on 2011/01/17 | 4 CommentsI’ve given a smattering of mechanics covering various parts of X-Com RPG, but I’ve left a lot of holes. So, as far as an overview, how would this game actually […] -
X-Com RPG – Beyond Combat: Running the Organization
Posted on 2011/01/13 | 4 CommentsToday we’re diving deep into the workings of this extensive organization. I hope you enjoy the ride. I’m quickly getting to the point where I need to compile all this […] -
X-Com RPG – Design Decisions: Building Tension with Time
Posted on 2011/01/10 | 2 CommentsCollaboration: Strength in Numbers In X-Com, soldiers die a lot. Those that don’t die get better, but then when they die it’s just all the more loss for you. All […] -
Vitality as Charisma?
Posted on 2010/12/15 | No CommentsDave “the Game” Chalker wrote up a wonderful play summary of his first time running a game of Leverage the role-playing game. I really enjoy reading actual play reports, especially […] -
Playing One Piece: Crafting Epic Pirate Adventures
Posted on 2010/12/14 | 1 CommentAt long last, I have found a way to join two of my favorite pastimes: role-playing games and One Piece. One Piece is a story of adventure and friendship set […] -
Leverage is for Elves Too (Part 2)
Posted on 2010/12/10 | 1 CommentIn my first post on using Leverage RPG to tell heroic epic fantasy stories, I identified some areas of the ruleset designed for the caper genre that would need to […] -
Leverage is for Elves Too.
Posted on 2010/12/10 | No Comments“It’s not about the money. I want to bring that corrupt wizard down so he can’t ruin anybody else’s life like he did ours.” “I see. Men like him are […]