From the Stacks
Categories
- Exploration (22)
- Food (2)
- Gaming (116)
- 13th Age (1)
- 4e DnD (14)
- CortexPlus (77)
- Marvel Heroic Roleplaying (41)
- Action Scenes! (8)
- Events (6)
- Hero Datafiles (2)
- Sword & Sorcery Heroic Roleplaying (7)
- The Gang's All Here (7)
- Tips & Resources (6)
- Marvel Heroic Roleplaying (41)
- FATE (6)
- Mechanics (42)
- Monsters & Magic (3)
- ORE (1)
- Powered by the Apocalypse (1)
- Savage Worlds (1)
- X-Com RPG (15)
- Life (2)
- Story (5)
- Uncategorized (169)
-
Collaborators
Leverage Archive
-
Leveragin’ the Black – Quite the Experience
Posted on 2011/08/25 | No CommentsCharacters need to grow and mature over time, else the drama has less impact, and in the case of a roleplaying game, players don’t get any new “toys” to play […] -
Leveragin’ the Black – Aspects, Resources, and Distinctions
Posted on 2011/08/10 | No CommentsWe now have our main attribute pairing for Serenity Plus: Stylin’s and Values. On their own, however, these don’t paint the complete portrait of our characters. We need a bit more rounding […] -
United We Stand – Teaming Up in Cortex Plus, Part 1
Posted on 2011/05/02 | 1 CommentInspired by the collaboration taking place between Adam and myself, I am going to take a look at the cooperation mechanics in Cortex Plus. It’s little surprise that most roleplaying […] -
Cortex Plus – “Should I add a new Role?”
Posted on 2011/04/25 | 1 CommentI am very pleased to introduce the first post by a new contributor Craggle. He has a keen mind for hacking design and ideas that excite me, so I hope […]
![Leveragin’ the Black – Stattin’ the ‘Verse We’ve covered what dice the players roll for their characters, from the assignment of their statistics to covering which dice to roll and when. But what about the GM: what […]](http://exploring-infinity.com/wp-content/plugins/jetpack/modules/lazy-images/images/1x1.trans.gif)