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Role-playing game Archive
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Leveragin’ the Black – Stylin’ and Refinin’ the Crew
Posted on 2011/07/29 | 2 CommentsWe’ve now looked at the first of our new mechanics for a Cortex Plus version of Serenity: Stlyin’s and Refinements. This time, we’ll apply these new ideas to the crew of […] -
Leveragin’ the Black – A Touch of Refinement
Posted on 2011/06/08 | No CommentsLast time we had a new type of attribute for our Cortex Plus version of Serenity, but on their own, they don’t quite cover the range of the crew from […] -
Leveragin’ the Black – Rollin’ Roles into Stylin’s
Posted on 2011/06/06 | No CommentsI originally came up with this idea on Eldritch Fire’s blog (now relocated to efpress.net) where he was working up his own conversion of the Cortex Plus rules for Firefly/Serenity. […] -
DnD Light, Story rich with PDQ#
Posted on 2011/05/09 | 2 CommentsThere was some talk on Twitter last week about simplicity and complexity in RPGs, and making 4e D&D accessible to new players. Here’s an option on the simple end of […] -
United We Stand – Teaming Up in Cortex Plus, Part 2
Posted on 2011/05/04 | 6 CommentsIn part one we looked at how the various Cortex Plus rules released so far have handled the mechanics of two or more characters cooperating on a task. Now, I’d like […] -
Heroic Drive: Attacking Situations Angry-style
Posted on 2011/02/24 | No CommentsWhat drives the heroes in your RPG? What motivates them, making their blood hot? What allows them to unleash their greatest moments of heroism in the face of danger? Or, […] -
Gaming and Dancing – Unexpected Parallels
Posted on 2011/02/14 | 3 CommentsI was talking with my wife over a nice Valentine’s dinner out on Saturday and we got onto the topic of similarities among the things I enjoy. She identified that […] -
Braving the Breadth of the Dice Pool – Branching Out
Posted on 2011/02/11 | No CommentsI’ve been discovering a lot of exciting new game systems these days, new ways to use dice and some rules to tell vivid stories. My time of blissful insularity within […] -
X-Com RPG – Mayhem and Madness: Injury and Morale
Posted on 2011/02/01 | No CommentsAfter focusing on creating and cultivating your precious troopers last time, this post is about making their lives miserable through terror, panic, and the effects of devastatingly and unfairly lethal […] -
X-Com RPG – Character Generation: Making the Grunts Matter
Posted on 2011/01/28 | 1 CommentNow that more of the big picture of the game is semi-nailed down, we can re-visit soldiers and their missions with much more clarity. Since they use their commanders’ Role […]